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Mastering Mental Mayhem
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Mastering Mental Mayhem
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  • The Warren
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About MMM
Join the Discord!
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  • Home
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    • The Gaming Gamut
    • AtLA: Legends
    • Castaway
    • Cowboy Bebop
    • Cyberpunk RED
    • Dead Belt
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    • Dungeoncaster
    • The Electric State
    • Let Us Build a Tower
    • Lost Roads
    • Monster of the Week
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    • The Warren
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About Mastering Mental Mayhem

Mission

Practice

Mission

 To provide a safe and casual atmosphere for any person to enjoy therapeutic gaming with other individuals in the pursuit of self-improvement and collaboration. 

Vision

Practice

Mission

To inspire individuals to learn how to make themselves comfortable wherever they are, and whomever they're with, while remaining genuine and authentic to themselves

Practice

Practice

Practice

Using collaborative games to work as a team, fostering communication and collaboration, while building skills in perspective taking and emotional regulation

Why Role Playing Games?

Collaboration

Collaboration

Collaboration

In a game with 3-5 other players all working towards the same goal, communication and collaboration is key! 


You won't be able to rescue the prisoner if you can't decide who's distracting the guard.

Regulation

Collaboration

Collaboration

Dealing with frustration and accepting the emotional turmoil that can occur is part of life, and part of games.


You may the be most accomplished archer in all of the realm, but sometimes even the best breaks their bowstring. 

Planning

Collaboration

Perspective

How are you and your party going to save the world this time? To know what you're doing, you have to know how to do it. 


You've found the entrance to the boss' lair, you only have one chance to make it count, what do you do?

Perspective

Pretend Play

Perspective

You as a player aren't directly affected by the events of the game, but your character is. How are they affected?


What does your character feel when you succeed? When you fail? What does your character seek in their adventure?

Pretend Play

Pretend Play

Pretend Play

Real Life tests are scary because of real life results. Games are fun because there is a separation between consequences.  


Your foot slips as you are climbing to the tower window, and you begin falling... can you pass the chips please?

Adaptability

Pretend Play

Pretend Play

The last and arguably most important skill of the game and life: we will all fail at some point- how do you continue?


The inn keeper scowls at you, unwilling to forgive your mounting debt. Maybe you'd be willing to do some favors to work it off?

What Therapeutically Applied RPGs are NOT:

Therapy

TA-RPGs do not replace existing therapy supports and resources. While TA-RPGs can substantially help and supplement clinical services, they are not intended to replace counseling and medications. 

Only for people in therapy

Yes, TA-RPGs are designed to supplement existing therapeutic supports, but they do not require you to be in therapy, or to seek therapy. Anyone can enjoy a TA-RPG, it's the same game run in an alternative way. 

A place to "do whatever you want"

Everyone is welcome to express themselves and their creativity. This is a safe and non-judgemental place designed to foster imagination, as long as everyone is being respectful of those around them. Any actions that are not conducive to a safe gaming environment will be discussed with the person in violation of MMM's guidelines. 

A game store

We run games, we do not sell them. We can run games in your local game store and help provide information on games you may be interested in, but we are not affiliated with and do not receive commissions from any game store locations. 

Please let us know if you have any questions about what we do or what we don't do! You can always contact us at 716-218-8199 or by using the contact form at the bottom of this page. 

We are Human Beings, not Human Doings. Don't Just Do, Be.


Dalai Lama

Meet Games Master Jack- MMM Founder

J. B. "Jack" Licata II, BSBA, CRPA, YPA

Certified Recovery Peer Advocate and Youth Peer Advocate. With a Bachelor's and over 7 years business administration experience and 10 years client-facing experience, Jack is most experienced with Dungeons and Dragons and other tabletop role-playing games with 11 years total play time, and 7 years mastering time.

Games can be Therapeutic

Jack established a remote-play D&D campaign in early 2020 shortly before beginning a career in behavioral health. After a brief hiatus Jack realized the value of playing a role-playing game when one of his players had returned to play, stating "thank goodness we're playing again, going weeks without D&D was TERRIBLE. This game is like my therapy". This is when Jack first got the idea to combine his two life passions.

Standing on the Shoulders of Giants

Jack decided to start his own business in his hometown Buffalo, New York having been inspired and educated by many others.


  • Received therapeutically applied role-playing game training from Game to Grow's certification program


  • Reviewed Courtney Sung's Therapeutic Applications of Tabletop Role-Playing Games, and reached out to the MC for a 1:1 Zoom meeting and discussion


  • Read Wizards ,Warriors & Wellness published by the Bodhana Group to get advice on adjustments to make for a varied audience


  • Learned tempered patience from his first Game Master- father, John B. Licata 


  • Learned companionship from first adventuring party- mother Amy Licata; and siblings Teresa, Mike, & Rafe


  • Learned passion for creativity from his life partner and fiancé-Aurora Castiglia

TA-RPGs in the News

Palo Alto university
Let's Roll Play: D&D in Therapy
AUDIO
Game to Grow
D&D Counseling Services
Research & Resources
KOSU NPR
How Oklahoma therapists use Dungeons & Dragons to improve mental health
By Sierra Pfeifer
S
Thinking About Thoughts Counseling Services, D&D Therapy
Johns Hopkins
Tabletop therapy: How Dungeons & Dragons can improve mental health
Claire Goudreau
Pub
DnDTherapy 
Why Dungeons & Dragons Therapy Groups Work - The Evidence
Timea Tenkei LMFT, BCBA
Oct 7,
Healing+ Magazine
Dungeons and Dragons and Therapy
By Robert Harvey
Dungeons & Dragons The Magic of Dungeons & Dragons Can Save Us—But Only If You Let It - By Kate Welc
  • Healing+ Magazine
Dungeons and Dragons and Therapy
By Robert Harvey
  • Dungeons & Dragons The Magic of Dungeons & Dragons Can Save Us—But Only If You Let It - By Kate Welc
  • Palo Alto university
Let's Roll Play: D&D in Therapy
AUDIO
  • Game to Grow
D&D Counseling Services
Research & Resources
  • KOSU NPR
How Oklahoma therapists use Dungeons & Dragons to improve mental health
By Sierra Pfeifer
S
  • Thinking About Thoughts Counseling Services, D&D Therapy
  • Johns Hopkins
Tabletop therapy: How Dungeons & Dragons can improve mental health
Claire Goudreau
Pub
  • DnDTherapy 
Why Dungeons & Dragons Therapy Groups Work - The Evidence
Timea Tenkei LMFT, BCBA
Oct 7,
  • Healing+ Magazine
Dungeons and Dragons and Therapy
By Robert Harvey
  • Dungeons & Dragons The Magic of Dungeons & Dragons Can Save Us—But Only If You Let It - By Kate Welc
  • Palo Alto university
Let's Roll Play: D&D in Therapy
AUDIO
  • Game to Grow
D&D Counseling Services
Research & Resources

Questions? Comments? Concerns?

Direct Message the Games Master

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Mastering Mental Mayhem LLC

716-218-8199

Return and Refund Policy

Mastering Mental Mayhem LLC will refund deposits and payments for scheduled games if canceled more than 48 hours prior to the beginning of the game session. Less than 48 hours notice may not be eligible for a refund. Payments in excess of the minimum deposit for a canceled game may be eligible for a refund upon review, or can be "saved" for future game credit at a later date. 


Any "merchandise" from Mastering Mental Mayhem LLC is subject to a 7-day return window contingent on certain conditions:

  • Hoodies, T-Shirts, and other "wearable" merchandise are returned, unworn, in their original condition.
  • Miniatures and Collectible Character Sheets attained at the end of the game session or program must be unmarked.
  • All materials must be returned by the original owner, evidenced by an original receipt. Secondhand goods do not qualify.

Copyright © 2023 Mastering Mental Mayhem - All Rights Reserved

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